

In order to completely prevent an asset from being imported, you must uncheck it in both the Scene Tab and the Static Meshes or Skeletal Meshes tab, respectively. It only prevents the asset from being included in the final output (level actors, single actor components, or Blueprint).

It is important to note that unchecking an asset in the tree view of the Scene Tab will not prevent that asset from being imported. The right includes general import options for the entire scene. The left side includes a tree view of the scene hierarchy. The Scene tab is where you can control how each asset from your FBX scene will be imported. You can also establish named groups of specific import settings, and quickly assign them to objects in your scene. The FBX Scene Import Options Dialog gives you complete control over which assets will be imported into your scene and which will be included in the final output asset(s). This asset contains all of the linking information between the original FBX scene and all of the assets that were just imported into your project. Once you have imported your FBX scene, all of the assets will be imported into your project, along with an FBX Scene Data asset. You may also select the final output of the import process, importing all selected FBX scene assets as:Ĭomponents of a single Blueprint Actor Class (this is the only method that supports full scene reimporting) Using the FBX Scene Import Dialog, select the assets (static meshes, skeletal meshes, and materials) from your scene you would like to import. Select the FBX file containing the scene you wish to import.Ĭhoose the destination folder in your Unreal project. FBX Full Scene Workflowįrom the Main Menu bar, choose File > Import Into Level In order to reimport your scene later, you must import your scenes as a single Blueprint containing components for each asset in the scene.
